Combine Sigils
Multishots, ricochets, poison, familiars, explosions, and elemental effects stack into deliberately unlikely builds.
Shape an impossible bow, explore dungeons rebuilt with every run, and free four elemental biomes from corruption.
Chaos Quiver is a top-down action roguelite built around interacting systems. Every detour can reshape your shot, your mobility, or the effects taking over the arena.
Multishots, ricochets, poison, familiars, explosions, and elemental effects stack into deliberately unlikely builds.
Rooms, paths, and encounters change with every run. The minimap reveals itself as you explore.
Ice, fire, nature, and wind each bring their own hazards, enemies, and elemental guardians.
Challenges, items, champion variants, and hidden routes gradually expand the possibilities of future adventures.
This build is here to test mechanics, balance, and combat feel before final art production. The visuals will keep evolving, and your feedback helps us choose the right priorities.
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The battles and interfaces shown here come from the current development build.
TodayThe run loop, four biomes, bosses, Sigils, items, and progression are all playable.
Our priorityRefine balance, performance, and usability on both PC and mobile.
Next stepGradually replace temporary visuals with a cohesive and original art direction.